By pressing this button, all weapons will be cosmetically replaced with their W-Tasked counterparts, complete with all of the relevant weapon modifications, but the weapons will be faded unless the player has completed their W-Task/s. Going back to the weapons menu, the player can click a small button near the bottom right of the game screen reading "W-Tasks". W-Task progress can also be viewed by entering into the Weapon Customization interface, where the W-Task progress meter mimics the progress meters of MetaLevels (a Weapon Customization feature). There is a large symbol in the interface reading "W-Task" which indicates the percentage of completion. With weapons which feature a W-Task, the player can view their W-Task progress by hovering their mouse over their weapon in the weapons menu. Hence, if your weapon currently doesn't have a W-Task, then it is likely that it will never have a W-Task.Ī few weapons have access to Weapon Customization but do not have a W-Task. The developers generally don't add a W-Task to pre-existing weapons which don't already feature a W-Task. These weapons are the last few remaining weapons which primarily depend on the W-Task in order to acquire weapon modifications. There are 15 weapons which do not have access to Weapon Customization yet still have access to a W-Task. Weapon Task is available for 77 out of the game's total 99 weapons. List of Taskable Weapons Main article: List of Taskable Weapons However, the same does not apply for GP-purchasable weapons. The W-Task can be bypassed for CR-purchasable weapons for a sum of GoldPoints. Not only are W-Tasks a way to improve the performance of the weapon, but they also provide bragging rights for players who have managed to complete the arduous tasks. In order to complete the W-Task, players need to achieve the described task, such as "X DoubleKills" or "X ProKills". W-Task is still an important feature because it provides access to certain weapon modifications which cannot be accessed purely through WC.Ĭompletion of the W-Task will provide the player with access to a special weapon modifications kit. W-Task is the precursor to Weapon Customization (WC), though it has still remained as a feature alongside Weapon Customization, which was introduced in early-2015. Weapon Task, also known simply as W-Task or WT for short, is a significant feature which has existed in Contract Wars since 2011-2012. See also: Weapon Customization, Weapon Modifications It has gained access to a Mepro 21 Collimator and KAC QDC Suppressor. ( December 2015 )Ī KAC PDW with completion of its W-Task. Please improve this article by adding links to the context within the exisiting text. These changes raised the game to a brand-new level and allowed to capture the atmosphere in a conceptually new dimension.This article needs a few links to other articles. Then I worked on a system of modules for FlowGraph to improve the system of particles and other game logic. Firstly I updated the system of ballistics. In addition, I used some of the parts of this algorithm to create volume (parallax) dirt on the windows.Īt some point, when the art director was satisfied with the quality of graphics in the project, I started to breathe life into the project and add the logic to the system. Implementation of it was necessary in order to visualize the most realistic post-apocalyptic interiors: volumetric realistic dust, pieces of fallen plaster, debris. I believe that development of the Parallax Decals is one the greatest achievements of the project. Another big leap for the project was when I improved the filtering algorithm of Screen Space Ambient Occlusion. I made a large improvement to Shadow Cascades and Point Light Shadows, allowing them to blend nicely with surrounding environment. The game is using a dark palette of colors with high desaturation, thus high attention was paid to the game shadows.
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